All versions of the game sold over 5 million copies worldwide, as of 1998. It is one of the best-selling games on the Atari 2600, with over four million copies sold as of 2008. The game sold 1 million units in five months, and went on to sell over 3.5 million units by 1984.
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By mid-January 1983, it had been the top-selling game on the Billboard chart for seven weeks-much more successful than E.T., which Atari had paid $21 million to license -and remained in the number one position for 64 weeks in a row. Pitfall! for the Atari 2600 was the best-selling home video game from late 1982 to the first quarter of 1983. The swinging vines are created by repeatedly displaying a one pixel wide sprite at different offsets. To fit the game on a 4096 byte ROM, a polynomial counter generates the 255 screens within 50 bytes of code. The game uses non-flickering, multicolored, animated sprites on a system with notoriously primitive graphics hardware. About 1,000 hours of programming later, the game was complete. This entire process took about ten minutes. Why is he running ?" And Pitfall! was born. Where is the path? Let's put it in a jungle. I said, "Okay, I have a little running man and let's put him on a path. I sat down with a blank sheet of paper and drew a stick figure in the center. In a November 2003 interview with Edge he described how in 1979 he had developed the technology to display a realistic running man and in 1982 was searching for a suitable game in which to use it: Pitfall! was created by David Crane, a programmer who worked for Activision in the early 1980s. The game ends when either all 32 treasures have been collected, all three lives have been lost, or the time has run out. The player loses a life if Harry comes in contact with any obstacle (except logs) or falls into a tar pit, quicksand, waterhole, or mouth of a crocodile. However, the tunnels can be blocked by brick walls, forcing the player to return to the surface to find a way around. Traveling through the tunnel moves Harry forward three screens at a time, which is necessary to collect the treasures within the time limit. Running under every screen is an underground tunnel, which Harry can access by climbing down ladders or falling into holes. The player begins the game with three lives and a score of 2,000 points a perfect score of 114,000 is achieved by collecting all 32 treasures without losing any points by falling into holes or touching logs. Treasure consists of bags of money, gold and silver bars, and diamond rings, which range in value from 2,000 to 5,000 points. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on vines. Along the way, players must maneuver around pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. The player controls Pitfall Harry through 255 horizontally connected screens of jungle in an attempt to recover 32 treasures in a 20-minute time period. In the Atari 2600 original, Pitfall Harry swings over a pit. A more sophisticated, vertically scrolling sequel, Pitfall II: Lost Caverns, was initially published for the Atari 2600 in 1984.
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The series of games started by Pitfall! includes releases for the Nintendo Entertainment System and Sega Genesis. All versions of the game sold over 5 million copies worldwide. It was the top video game on the Billboard charts for more than a year, and helped define the flip-screen platform game genre. It is one of the best-selling games on the Atari 2600, with over four million copies sold. Pitfall! received positive reviews upon release and is now considered one of the greatest video games ever made. Each screen has one or more hazards: quicksand, tarpits, rolling logs, crocodiles, snakes, scorpions, campfires, and swinging vines. The world consists of 255 screens which are horizontally connected in a flip screen manner. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes. Pitfall! is a platform video game designed by David Crane for the Atari 2600 and released by Activision in 1982.